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Exploring Where & Why
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Exploring Where & Why.iso
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MODULES
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LESSON05
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ACT05A
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scripts_17.ls
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2003-04-30
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14 lines
on cuePassed channel, num, name
go(the frame + 1)
end
on exitFrame
global gSpeakerB
repeat with i = 1 to 3
set the member of sprite gSpeakerB to member("speaker," & i)
updateStage()
await(0.10000000000000001)
end repeat
go(the frame)
end